CRPG in Basic: The Linear RPG

The Linear RPG, from Sophie Houlden

This is an adorable little 48-hour project, from the talented Sophie Houlden, which personifies console RPGs down to their barest parts.

It features:

  • A linear, text heavy story
  • Linear gameplay
  • Save Points
  • Combat
  • Levels

While adorable, the reality is, this is what I see when I play most RPGs. Combat in the Linear RPG has been stripped down to taking small, semi-random amounts of damage as you travel between save points, which accumulates EXP. If you run out of health, you get thrown back to the last save point, without additional penalty. If you’re having trouble, wander around near a save point to safely level up.


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One Response to “CRPG in Basic: The Linear RPG”

  1. Let’s Build a Better RPG « The Art of Game Says:

    […] The Art of Game Game Design, Theory and Practice « CRPG in Basic: The Linear RPG […]

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