Archive for the ‘Uncategorized’ Category

Community Studio

February 8, 2011
Jammers at TOJam 4

Jammers at TOJam 4

When I was in university and spent more time doing studio art, I was introduced to the idea of public studios. The basic idea is you pay a cheap membership to take advantage of a community space and tools. If you’ve ever tried to do large-scale art, it’s very easy to understand the benefit of such a space to store projects and work, but the real value of such a space is having regular access to your peers in what can otherwise be a very isolated lifestyle.

In the past few years that I’ve been attending Gaming events, it occurred to me that I don’t get to spend a whole lot of time with my peers. Especially when I’m doing independent and contract work, when I spend almost all of my time at home. And I know my situation isn’t terribly unique.

Game Jams and other local industry events help to bring Toronto’s Game Dev community together, but only on occasion. So I was thinking about how we could change that, and it comes back to the idea of emulating a public art studio, but for game development.

Before I go any further in discussing the idea, I want to mention that I’m looking for input — you can help out by filling out a super quick survey. (more…)


Some Housekeeping

June 30, 2010

Hey everyone!

So, just a little housekeeping today. I’ve got a lot of posts up here — not many compared to larger blogs, but a substantial amount of writing none the less — and I’ve wanted to make it a bit more accessible for a while now. As such, I’ve introduced a new Table of Contents, available in the sidebar. I’ll update it every now and again, but right now it’s got all the existing posts listed for your convenience.

I have lots of material not fully written up that I’d like to post in the near future, so let’s hope that happens.

Quick Post: Revival!

January 31, 2010

Greetings to the readers!

Regulars to The Art of Game might have, well, become bored with the static content over the last while during the unannounced (and admittedly, unintended) hiatus. Between a number of great new projects and opportunities, my little game design blog got lost in the dust stirred in all that chaos.

I have a number of things I’d like to write on, and a number of maintenance items to do around here, but if you’re looking for signs of life — here they are! Regular posting is planned to resume shortly! (Hurray!)

And specifically, to the regulars, thanks for sticking with us; to those just stumbling on here, stay a while!

Seeking Collaborators!

August 21, 2009

SignpostDanceHello readers!

I’m pleased to say that The Art of Game has been doing pretty well since I began writing it a few months ago, and I’m slowly approaching 100 posts; an exciting, arbitrary milestone. I hope in this time that people have been enjoying my writings and insights. On that note, I have two requests I thought I’d throw out in to the public.

First: I’m curious as to what you all think about the blog on the whole. What do you guys like or dislike? What would you like to see more or less of? Do you think I’m a crackpot, or am I on the money? I’d love to know what YOU think!

Second: Game ideas are second nature to me, and I’d like to make more of those ideas in to products. I’m not exactly a talented programmer, however, and I’d love to work with some people who are. Are you interested in helping to produce a game, but find yourself short of ideas or direction? Do you have an existing project that you’d like my critique on? Then let’s work together!

Feel free to drop your responses in to the comments. If you want a more private conversation, feel free to email me at I look forward to hearing from you!

Welcome to the Art of Game

March 16, 2009

Good Afternoon, Internet!

I’m Greg, and this is the Art of Game; a new blog that sets out to discuss games. Not just video games, mind you, but all games, and related things like immersive storytelling and interactive media, as well as all peripheral fields including visual arts and animation, writing and storytelling, design and human user interfaces, and programming and modeling. Or at least, that’s what I’m setting out to talk about, and we’ll see how it goes from there.

I’ve got some ideas planned, and we’ll see about adhering to a daily post structure, Monday to Saturday.

With those formalities out of the way, a little about myself. I’m a Canadian game designer who has a serious passion for what he does. I’ve been designing and building games in some way or another for over a decade now, and a few years professionally. While I’m not a big name designer by any means, I have every aspiration to be. My career has only just started, though, so I’ve got nowhere to go but up. Beyond that, I profess an interest in writing fiction and storytelling, as well as some art skills and a well developed pixel art style, a love of the retro gaming, and a slightly unusual collection of boardgames.

So! If that all doesn’t scare you off (or even if it does, if only a little), then please, settle down and join me for an ongoing analysis and discussion of all that is ‘Game’, here at the Art of Game!