Posts Tagged ‘TOJam 6’

Quick Post: Milky Doom

June 8, 2011

Just a quick note; our team is still working on Milky Doom. TOJam isn’t planning on hosting this year’s games until the Arcade (in October). We’re planning to provide a download of the game sometime in the near future! Eyes on this space for details as they arise.

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Milky Doom Preview

May 15, 2011

It’s getting close to the deadline, and Milky Doom is virtually complete! I’d like to take a minute to talk a bit about our game for this TOJam. These screenshots still don’t have all the assets we created, but they’ll be in there before the night is out.

The start of a round

Milky doom is a game about aliens, who have become trapped in a bowl of delicious, corn-inspired sugar cereal, and are panicking as they are stranded in a sea of deadly milk! Silly? Yes. Very.

Life in the cereal bowl

Players try to stay out of the milk. It’s a King-of-the-Hill style game; the aim is to be the last alien standing. All of your friends and allies may be drowning at the bottom of a terrible milky grave, but it doesn’t mean you can’t celebrate being the last and, clearly, the best.

Players can run and jump, and we hope to later add power-ups and grabbing abilities. The playing field is a bowl of cereal, and players run across the top of floating cereal kernals to stay alive. The cereal is crazy-realistic; it floats, bobs and bunches in to islands, and was a triumph for us. Bump in to other aliens to launch them. AI agents are littered in with human players, adding a lot of chaos.

Fear the spoon!

It’s not all about your fellow aliens, though. Fear the spoon of the unwary (or cold-hearted) eater! It makes the playing field more hazardous, smaller, and can kill slow and unsuspecting players!

We’ve been having a blast creating this game, and we hope to share it with the web soon, once it becomes available on the TOJam website, sometime soon (we hope).

TOJam 6: Morning 3

May 15, 2011

Some Milky WIP

It’s the final day here at TOJam6!

So yesterday was completely lost in a haze of productivity! Milky Doom┬áhas gone from a collection of assets in a weird technical demo of cereal physics to a legitimately fun program that just needs some minor structural additions. Our models are (mostly) textured, our code is nearing completion, and we still have the rest of today! Really, it’s gone much better than I could have anticipated.

Still, there’s a number of things left to do; can’t relax yet!

TOJam 6: Night 1

May 14, 2011

So TOJam #6 is here! I’m pretty excited. It’s pretty late, and most of our team is asleep, or planning to be soon. (I am part of the latter.)

So what’s happening? Well, Team Cardboard Box, which consists of myself, Andrew Tarzwell, Moh Al-Sahaf, Darius K Zoot, and Megan Robertson, are working on a game for this well loved 72-hour Jam. We’re reprising the idea we were pursuing during our failed Easter Weekend Prejam, Milky Doom.

So what the heck is Milky Doom? Well, it’s a king-of-the-hill style survival multiplayer game, in a bowl of cereal. It’s hilarious, and we’re making great progress; hopefully a playable prototype will be finished early tomorrow (we’re still implementing player functions).

I intend to write in more detail about the project and the Jam, but my bed beckons!