I’m a big fan of the basic idea of super-powers in one form or another — it can make a great play mechanic in a lot of settings, and provides a lot of interesting opportunities. I’ve made several uses of White Wolf’s Aberrant RPG for these types of games (the original d10 version, not the d20 edition they printed later), and with a few modifications (and an entirely new setting) it works really, really well. But there’s one thing in the base Aberrant setting/system I’ve always really liked that I’ve never had the opportunity to properly explore: eruptions.
For the uninitiated, Aberrant is a X-Men style super-hero setting, where some humans have experienced a miraculous mutation that gives them their powers. The initial onset of the mutation is a violent presentation of those abilities, normally preceded by a week of migraines and then triggered by a stressful event, called an eruption. It a very cool basic idea, which suggests that the character’s powers are normally selected based on their personality, and the nature of those events. (more…)