So last weekend was the second Toronto Board Game Jam, and it was great. A lot of returning faces from the first jam, and plenty of new ones to join them. There’s been several write ups of the Jam already, so I don’t feel I need to cover that territory, and instead I’d like to discuss the game I created with Paul at the event.
Approach
We decided to avoid too much deliberation on the jam-day (which can eat in to your build time) and work out a concept a few days before. Paul and I sat down to discuss the theme (Science) and hash out mechanics. We wanted something easy to learn and quick to play, with minimal pieces to ensure we completed in time. Additionally, we wanted something where players directly interacted with each other, something which flexibly accommodated about 4 players, and with those restrictions, we went to work. Read the rest of this entry »